Canvas data attribute
Definition and Usage
data
The property returns an object that contains the image data of the specified ImageData object.
For each pixel in the ImageData object, there are four types of information, namely the RGBA values:
- R - red (0-255)
- G - green (0-255)
- B - blue (0-255)
- A - alpha channel (0-255; 0 is transparent, 255 is fully visible)
color/alpha exists as an array and is stored in the data
in the attribute.
Example:
Syntax to set the first pixel of the ImageData object to red:
imgData=ctx.createImageData(100,100); imgData.data[0]=255; imgData.data[1]=0; imgData.data[2]=0; imgData.data[3]=255;
Syntax to set the second pixel of the ImageData object to green:
imgData=ctx.createImageData(100,100); imgData.data[4]=0; imgData.data[5]=255; imgData.data[6]=0; imgData.data[7]=255;
Tip:See createImageData(),getImageData() and putImageData() Methods to learn more about the ImageData object.
Example
Create an ImageData object of 100*100 pixels, with each pixel set to red:
JavaScript:
var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); var imgData=ctx.createImageData(100,100); for (var i=0; i<imgData.data.length; i+=4) { imgData.data[i+0]=255; imgData.data[i+1]=0; imgData.data[i+2]=0; imgData.data[i+3]=255; } ctx.putImageData(imgData, 10, 10);
Syntax
imageData.data;
Browser Support
The numbers in the table indicate the browser version that first fully supports this attribute.
Chrome | Edge | Firefox | Safari | Opera |
---|---|---|---|---|
Chrome | Edge | Firefox | Safari | Opera |
4.0 | 9.0 | 3.6 | 4.0 | 10.1 |
Note:Internet Explorer 8 and earlier versions do not support the <canvas> element.